AI Insights · Timothy · July 2022
Top 5 io Games on Android in Belgium, Q2 2022
Explore the performance of the top 5 io games on the Android platform in Belgium during Q2 2022, including trends in downloads, revenue, and active users.
In the second quarter of 2022, the top 5 io games on the Android platform in Belgium showcased diverse performance trends. Here’s a closer look at their weekly downloads, revenue, and active user metrics.
Hole.io from VOODOO saw a fluctuating trend in weekly revenue, peaking at around $88 in mid-April. Weekly downloads showed a downward trend, starting from approximately 9K at the end of March and dipping to around 2K by late April, before recovering to nearly 4K by the end of June. The game’s active user base also experienced a decline, from around 25K at the start of the quarter to about 17K by the end.
Snake.io - Fun Snake .io Games by Kooapps Games maintained relatively stable weekly revenue, with minor fluctuations, peaking at $56 in mid-April. Weekly downloads started strong at around 3.7K and peaked at approximately 5.5K in early April, before settling to around 3.2K by the end of June. Active users peaked at around 43.5K in mid-April and then saw a gradual decline to approximately 30.2K by the end of the quarter.
slither.io from Lowtech Studios had minimal revenue changes, peaking at $13 in mid-June. Downloads showed an initial rise from around 1.4K to 3.3K in early April, followed by a decline to around 1.2K by the end of June. Active users peaked at around 25.1K in mid-April and gradually decreased to about 15.4K by the end of the quarter.
Fish Eater.io by Tap 2 Fun exhibited a steady increase in revenue, reaching $27 in early May. Downloads saw a significant spike, from around 39 in late March to approximately 8.3K by late April, before stabilizing around 300 by the end of June. Active users mirrored this trend, peaking at around 8.4K in late April and decreasing to about 1.8K by the end of June.
State.io — Conquer the World by CASUAL AZUR GAMES experienced revenue growth, peaking at $42 in mid-June. Downloads remained relatively stable, starting at around 1.4K and peaking at approximately 2.1K in early June. Active users saw a slight decline early in the quarter but stabilized at around 6.6K by the end of June.
These insights are based on data from Sensor Tower. For more detailed analysis and further insights, visit Sensor Tower.